![]() The launcher, knockdown (forward + light), ki attack can be used at any point of your light attack string. As with all fighters, some characters have an easier time than others, but there are universal rules:Įvery move as far as I've seen is SUPER canceable, so yeah, you can deal out big damage in the right situations. The one I was disappointed in terms of movesets is Piccolo, is Rush-in is a strong punch and is signature is a two-hit combo, it's reallly nothing out of the ordinary.Īs for supers and ultras, it's what you would expect from the cast, however Cell's is pretty brutal, he just teleports at the opponent, gives them a massive beat down followed-up by an energy-beam to the ground, and I still can't find a way to dodge it. ![]() Then there's frieza which on the air has the best tactical moveset: is signature is his Death Wave and his rush-in is that attack that paralises the opponent when then trows him away I have to say, when it comes to movesets, Krillin is one interesting character: is rush-in attacks on the ground are a jumping ki-blast at the opponent (like the end of Goku's meteor combinations from the sparking games) and on the air it's a kick following up with a energy beam, is signature is a solar-flare followed by a quick combo, which is really nice considereing that Gohan, Vegeta, Piccolo and Frieza have a rising knee followed by a combo as a signature. ![]() Do any characters have unusual/interesting supers and ultras or is it all fairly standard stuff? ![]() Saiga wrote:The game sounds to have more to it than I actually thought. ![]()
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